going the distance

Comments and questions about Chordhopper.
aruffo
Site Admin
Posts: 1696
Joined: Tue Dec 14, 2004 12:09 pm
Location: Evanston, IL

going the distance

Postby aruffo » Thu Jun 26, 2008 8:39 pm

How far have you gotten on Chordhopper? Today I just added the flashlight to my game.

TS
Posts: 168
Joined: Sun May 07, 2006 4:58 am

Re: going the distance

Postby TS » Fri Jun 27, 2008 2:33 am

My starting distance is 44m. The bow-tie is the latest I got.

paulriley
Posts: 21
Joined: Fri Feb 22, 2008 5:36 am
Location: London

Postby paulriley » Sun Jun 29, 2008 4:31 am

I'm at starting distance of 36m, havn't played for a couple of month, just getting back into it!

petew83
Posts: 268
Joined: Thu Jun 16, 2005 6:55 pm

Postby petew83 » Sun Jul 06, 2008 4:35 pm

i'm on the 3rd minor chord. levels are a bit too long imo, it would take many years to ever complete the whole game

Space
Posts: 178
Joined: Mon Jan 16, 2006 5:54 am
Location: Cincinnati, OH

Postby Space » Wed Apr 08, 2009 5:27 pm

I agree. Excellent program but I'm losin my mind in the land of redundancy waiting to get my first superfly!!! Part of me thinks it's a good thing to 'overwork' the chords but part of me thinks the mind needs new information introduced as soon as competency is demonstrated and before complacency sets in to push it to grow. I feel like an Eguchi test subject must've felt! Poor kids :op

aruffo
Site Admin
Posts: 1696
Joined: Tue Dec 14, 2004 12:09 pm
Location: Evanston, IL

Postby aruffo » Thu Apr 09, 2009 2:19 am

Hee hee! Too true. I think I mentioned somewhere the horror expressed by the infant-research group at Indiana University when I described the Eguchi method and suggested it be studied.

As an adult, I find myself tolerating the repetition because I do seem to really distinguish the chords once I get through them.

Space
Posts: 178
Joined: Mon Jan 16, 2006 5:54 am
Location: Cincinnati, OH

Postby Space » Thu Apr 09, 2009 2:18 pm

Well, honestly, I think I spoke too soon. I had been eartraining for about 3 hrs by then so I was already a bit wore out. If I was just working on chordhopper, it wouldn't be any trouble. I certainly wouldn't change anything.

However, I noticed on Interval Loader, even though I check "Remember Level" it doesn't save the info to the App Data folder. Either I'm missing something, or in order to beat the game you'd have to do it all in one sitting...which hopefully can be done in 24hrs or before you start hallucinating from lack of sleep?

Space Case

aruffo
Site Admin
Posts: 1696
Joined: Tue Dec 14, 2004 12:09 pm
Location: Evanston, IL

Postby aruffo » Fri Apr 10, 2009 1:18 am

Interval Loader's starting level is determined by the high score table. If your highest score is Level 23, you won't be able to start at Level 30, regardless of whether "Remember Level" is checked.

Space
Posts: 178
Joined: Mon Jan 16, 2006 5:54 am
Location: Cincinnati, OH

Postby Space » Fri Apr 10, 2009 1:55 pm

But you should be able to start at level 23, no?

Stefan
Posts: 123
Joined: Tue Jun 24, 2008 9:29 pm

Postby Stefan » Fri Apr 10, 2009 4:22 pm

ya it seems that as you get higher in higher into interval loader you have to play longer and longer in order to be able to start from the higher levels, which to me is not very logical, but oh well, guess I will just have to never close the application or turn off my computer in order to do multiple sessions to get higher scores without playing for hours on end.

Stefan
Posts: 123
Joined: Tue Jun 24, 2008 9:29 pm

Postby Stefan » Fri Apr 10, 2009 4:39 pm

sorry for the topic change for a few posts, but it would be nice if you could reset your high score in interval loader say... every 20-40 levels or so, still keeping your current level.

Space
Posts: 178
Joined: Mon Jan 16, 2006 5:54 am
Location: Cincinnati, OH

Postby Space » Fri Apr 10, 2009 6:15 pm

I just think you should be able to save at each level. Then, like APB you maybe fall back a level after so many mistakes.

It's just not practical to think someone might be able to leave the game open or play it continuously for however long it takes to beat it.

My situation's a little different anyway. I don't own my own computer so I have to go to the library. The time I have to play the game is limited to my computer time. If I get kicked off before I can get to a saving point I'm S.O.L.

Spacey Boy

Stefan
Posts: 123
Joined: Tue Jun 24, 2008 9:29 pm

Postby Stefan » Fri Apr 10, 2009 6:18 pm

Ya I agree, a simple save function would be very nice to have for interval loader, it would save me lots on my electric bill hehe =p


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